Session Date: 09/01/2025
Tabby’s player is out today.
Session Start
On the rocket car, Bosh does ask where Faylen was, and if he was with Salaavethor. Faylen comments that Sal brought him back, and that he was gone for two months.
Aramos calls themselves the city of “dynamic science” - they believe themselves to be involved on the cutting edge of technology - they consider magic cheating and don’t love it because not everyone can do it.
We continue our way on the rocket car. Bosch can happily sleep in this machine and Tabby’s conked out. Mary and Faylen don’t manage to sleep. We continue for a while before the car starts to fall apart in a rather controlled way. The car falls away and there’s voices asking what that noise was. We get up and realize we’re in a sewer and people seem to be living here. They find us and Mary comments that our vehicle fell apart and they comment it was shoddy work until Bosch mentions we got here fast and so the car was built for speed rather than survival.
We’re looking for a way home and out of here and a conversation ensues that the hollow world entrances were sealed off for quite some time. They have a lot of freedom here, but they cannot unseal the entrances as they have to follow what rules do actually exist. They do comment that there may be ways, if we know where to look.
Tabby heads off to the Jovial Alembic Tavern. Mary notices someone in the crowd watching us very intently. She comments it to us and nods in the vague direction of it and Faylen looks around - the crowd is dispersing and he sees an extremely handsome man with raven black hair and with a rather symmetrical face - almost too much so, to the point it’s a little uncanny. He’s staring at us intently as if trying to discern something - he had noted that Tabby left.
Mary comments that we need to find somewhere to be alone so we can speak. Faylen suggests we follow Tabby to the tavern and find some food and then we can retire to a room to discuss.
The Jovial Alembic Tavern
We find a table in a corner that seems relatively quiet and isolated. We order food and begin to speak when the handsome man approaches. He asks to sit with us, and we allow him a seat. He introduces himself a Rogi of the United Igor Guild, and he comments that we came from the dwarven tunnels but we are not dwarves. He is glad we are not allies of Breakwater Company - they’ve been trying to purchase the town so that the city makes explosions for them, which the city has no interest in. He hopes that us being new faces and outsiders will make things smoother.
Breakwater is sending spies into the city. There’s a delicate situation unfolding: there’s a working class here in town that is unionized and Breakwater’s sending spies to undermine the workers. He needs us to speak to the people who release the flesh amalgamations - they’re live beings made from parts. It’s shoddy worksmanship: shoddy makes it cheap, and certain people want cheap slaves, not standard.
Rogi isn’t sure who is making these things exactly, he’s still trying to figure it out. They’re definitely not a dwarf. He knows that much. He needs us to ask the questions because it’s obvious that he’s sniffing around. He doesn’t like that people are buying living beings - even though those beings don’t have free will.
Rogi agrees to give us one of the family’s lab spaces for use for the week, and he’ll ask around for information on Kincaid’s location.
The Investigation
We agree to help and then find an Igor to help us start our investigation. Through the conversation we learn that we do not seek out the seller for the amalgamations, they find you once you express an interest and need for it. We spend some time thinking about what we need to do and Bosch points out that we just need to make the place look busy. Bosch picks up what’s left of the bike wreckage and works to make things look busy.
Bosch spends time using the parts of the car to look busy, and also using the piece of the Seal of Infinity that we do have to try to see if it can do anything new and interesting. He’s trying to do the same thing as he’s always done, and is getting the same
Mary spends time seeing how the natural world interacts with this place, and inspires some of the scientists to try to create some device to speak with the animals. She also heals Faylen and Bosch up and keeps an eye on the two of them to make sure they’re okay.
Faylen realizes at this time that something about his magic has changed - changing dimensions has stuck to him in a way that has stuck to him. The only person he can really talk to about this is Sal, and maybe Axamonar, but this isn’t something that they can really teach in the University. As far as he’s aware, he’s the only one that’s ever gone through this and lived, so he just knows that something’s changed. He’s trying to figure it out, while also spending some time writing a huge letter to his sister (with some notes to go to Axamonar).
We all take a break and we hear a voice commenting that we’ve been busy - there’s a tripkee (frog person) on the ceiling. He comments that we look like we could need some help. Bosch spins a yarn about how we would love that but the Igor guild is too expensive for us to afford help. The tripkee ultimately invites us to a small showcase of what he has to offer in a few days. He gives us a card with the address and date of where we need to go. On the card is his name: Zurso’o.